A Turn-key and Smart Solution
Extract animation assets from any character in variety DCC
software to Animcraft.
Supports FBX, BVH, skeletal or control rig in 3ds Max and Maya
Preview Character and Animation in 3D Viewport
Animcraft comes with 3D viewport and tools, supports hi-res model display, animation playback, blendshape, and PBR shader preview. And it has all popular 3D formats reader, writer, and convertor. Currently, it supports MAX, FBX, SBS, BVH (and USD, HDA are coming soon).
Retarget Toolkit for Skeletal Mesh Character
Any skeletal mesh character (FBX/BVH) can be inspected in the 3D scene and retargeted with independent mapping tools, then the animation can be easily extracted from FBX or mocap character and stored into the smart library. Merge tool can be used to blend any character and any animation as your wish.
Maya and Max Seamless Integration
A complete set of retargeting plugins for 3ds Max and Maya plus the companion toolkit allows us smoothly export and import animation based on the controllers between Animcraft and Maya and 3ds Max. Additionally, powerful IK and automation tools make motion transfer more convenient and accurate.
Rig Convertor & Pipeline Exchanger
Any Skeletal Mesh Characters like FBX/BVH or Maya Rigged Characters can be converted to 3DS Max Biped Characters. Reversely, it can generate Maya Advanced Skeleton or Human IK rig from Skeletal Mesh FBX or 3DS Max Bones characters. Any conversion keeps skin weights, animations, and keyframes.
Unity & Unreal Integration
With turnkey toolset, any animation in Animcraft library can be directly sent to the characters to game engine as the animation assets, no matter what skeleton hierarchy is. Also, characters in the library can be exported as FBX and send to the engine. It now supports Unreal Engine 4 and Unity 3D.
Smarter Assets Management
Intuitive character and animation assets management include preview, sharing, tag and search features. Deploy assets into future projects with a fast and collaberative manner. And use assets to inspire or train new staffs, build the value of your team in a long term.