BUILD YOUR 3D ANIMATION ASSETS
Turn animations into long-term assets and fast deploy them into variety projects
Animcraft comes with smart character and motion library, character retargeting tool for importing and exporting, 3D features and real-time viewport, comprehensive formats reader, writer and converter
Export animation from everywhere
Fast collect and store your general animation resources from any biped characters, no matter what their rigs, skeletal structures, figures, software, with 3d preview. Currently supports Maya, 3DS Max, FBX, BVH, Mixamo, MMD.
Send animation to every rig
One-click to transfer animation data from Animcraft to your bipedal character in various DCC software and engines, no matter what type of rigs, skeletal structures or figures. Supports arbitrary Maya rigs, 3ds Max Biped/CAT/Bones, Skeletal Mesh (FBX), UE4, Unity and Human IK. Blender, Cinema4D.
Comprehensive Motion Transfer Tools
Animcraft has a full set of sophisticated retargeting tools, from standalone to plugins, it's able to map variety types of biped and quadruped characters, and transfer animation precisely among them, Template feature allows us to reuse the mapping data. It now supports Maya, 3ds Max, Unreal, Unity, Human IK, Blender, Cinema4D.
3D Inspector, Manger & Renderer
Inspect your characters and animations resources in PBR-enabled 3D viewport with 3D playback and timeline control. Besides, render GIF cover for your asset in real-time without open it in any other DCC applications
Support popular DCC software and follow industrial standards. Seamless integration to your current pipeline.
Animation merging and concatnating
All mapped character and animation can be arbitrarily merged together, while animations can be concatnated like story list, you can use this to fast create animation and save or export result to DCC software and game engines.
Physical Simulation (Beta)
PhysX based dynamic bone chain tools
The new PhysX based dynamic simulation system enables users to calculate the physical movement of character accessories. Now its features include rigid body simulation, dynamic joints and collision objects.
Fully Handle FBX
Any motion-captured skeletal animation (FBX/BVH) can be inspected in the 3D scene and retargeted with build-in mapping tools, then you can edit it with scene and animation editor and use it to any character in other DCC software and game engines.
Character and animation resource management
Intuitive character and animation assets management include preview, sharing, tag, and search features. Deploy assets into future projects in a fast and collaborative manner. And use assets to inspire or train new staff, build the value of your team in the long term.
Upgrade your workflow, Today